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DX11 SET LIMB TEXCOORD SCALING
Scales the uv coordinates of the specified limb by the given factors.
This function actually changes the vertex data of the underlying mesh(es). This operation can be slow, depending on the complexity of the limb,
and should probably not be used in realtime if efficiency is desired.
Also note that the vertex data of the parent limb will be changed if this is called for an instance, thus changing the UV scaling of all instances
of that particular limb.
DX11 SET LIMB TEXCOORD SCALING limb, uScale, vScale, [updateChildLimbs]
limb Dword The limb to set the texcoord scaling for.
uScale Float The factor by which all U coordinates of the limb will be multiplied.
vScale Float The factor by which all V coordinates of the limb will be multiplied.
[Optional] updateChildLimbs Boolean Set to true to set the same UV scaling for all child limbs of the given one too. Defaults to false which means only the specified limb will be updated.
This function does not return a value.
LIMB Functions Menu
DX11 Function Categories
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